SPGF
LEAGUE RULES
General Rules for All Age Groups
2008
This season is dedicated to the child and future ball player. Please look upon yourselves as teachers. It is all right to want to win, but let’s not promote winning at all costs. Remember, these children will be looking to us for instruction and guidance. Teach them the fundamentals and they will remember you for years to come.
Dress:
1. Conventional playing clothes and league
issued jersey only.
2. Pants or shorts, that must be alike in
color, can be selected as a team preference.
3. Machine Pitch (8-U), 10-U, 12-U, 14-U
and 18-U must wear batting helmets with faceguard and
chin
straps.
4. Pixie (6-U) may wear helmets with chin
straps only.
Teams:
Rosters of teams for Pixie, 8-U
and 10-U shall consist of 12 players, (12-U, 14-U and 18-U shall have rosters of
11 players) Manager, Assistant Coach and a Female chaperone. Each Manager will exchange rosters prior
to the game.
Each team will bat the
lineup.
Defense shall consist of 10
players for Machine Pitch(8-U) and 10-U.
The tenth player shall play as a Rover and must start on the grass, but
may play in once the ball is pitched. 12-U, 14-U and 18-U shall play 9. Managers shall play any combination of
players per inning on defense.
Players may only be a sub on the bench for 1 inning at a time and must
play at least every other inning. NO
FIELDER, OTHER THAN THE CATCHER, MAY SET UP CLOSER THAN 35FT TO HOME PLATE
BEFORE THE BALL IS HIT.
Substitutions shall only be
allowed between innings except in the case of injury or ejection.
There are no automatic outs for
shortage of players.
Pitchers:
1. 10-U and 12-U are limited to any 9 outs
in a game per pitcher
2. 14-U and 18-U shall have open
pitching. Pitchers may use the
pitching
motions allowed in
Federation Rules.
Refer to the ASA Rule book on rules dealing
with pitching motion. Crow hop,
leaping and jumping are not allowed
Additional Pitching
info:
1. Each coach will be allowed three (3)
conferences per pitcher per game.
2. A pitching change without a conference
counts as a trip.
3. A coach is allowed one conference per
pitcher per inning.
4. A defensive conference is a trip on the
pitcher.
5. A pitcher can only be charged a maximum
of 3 outs per inning.
6. If a team reaches the run limit in an
inning, the pitcher on the mound shall be credited with
the outs not actually
earned.
Special Rules for
10-U:
1) During any game, if the bases are loaded
and the batter receives a 4 ball walk, she remains the batter and any coach on
the roster (only three (3) allowed) will pitch to finish her turn at bat. All coach pitches shall count as
strikes. The remaining strikes left
for the batter will be determined by how many strikes the batter had when she
received the 4th ball from the original girl pitcher. A batter hit by pitch from the original
girl pitcher shall be awarded 1st base. A coach pitching shall be referred to as
“the pitching coach” for that batter and at this time the offensive team may
have three (3) coaches on the field:
1st base coach, 3rd base coach and a “pitching
coach”. A coach must be in the
dugout to be a “pitching coach”.
Please refer to the rules from machine pitch if the coach pitcher is hit
by a batted ball or interferes with a play.
2) Dropped third strike rule does NOT apply to 10-U. Batter is out on the third
strike.
Batting:
Teams shall bat their entire
lineup.
The order can not change during
the game.
Late arrivals shall be added to
the bottom of the roster.
If a player is injured and unable
to take her turn at bat, she shall be scratched for the remainder of the
game.
An injured player may return as
long as they have not missed their turn in the lineup.
Defense:
Players may be moved from
position to position on the field during an inning without causing delay to the
game.
Coaches on the
field:
Offensive team may have 2 coaches
on the field at a time.
(Exception: 10-U pitching
coach)
Defensive team may have a coach
on the field within 3 ft of the dugout.
An
Inning:
An inning begins with the
3rd out from the previous inning or when a team has reached its
limited
number of runs.
Run limits: 10-U
5 runs per inning max
12-U
7 runs per inning max
14-U
7 runs per inning max
18-U
7 runs per inning max
Only in the 5th inning, a
maximum of 15 runs shall be the rule.
A regulation game shall be as
follows:
All games shall be 1 hour 20 minutes in length or
6 innings for 10-U
7 innings for 12-U
7 innings for 14-U
7 innings for 18-U
…whichever comes first
If time has expired or all
innings are complete and the game is still tied, one (1) extra inning shall be
played using International Tiebreaking rules. If the game remains tied after the extra
inning, the game shall be recorded as a tie game.
A team must have 6 players at the scheduled
game time to start the game or it is considered a forfeit.
Weather:
If
inclement weather is imminent or any lightning is seen or heard, an umpire will
call the game because of rain/weather.
If in the coaches’ opinion, the weather becomes too bad or unsafe, they
can by mutual agreement inform the umpire that the game is called because of
weather. A game called because of
rain or inclement weather, with regulation time still available, will be
continued from the stopping point and finished the next available day. Three (3) complete innings or 45 minutes
of play is considered an official game.
If time limit applies, the score reverts back to the last completed
inning.
Pulling Up
Players:
If a team is short players to field a full team(9 players), they may pull up no more than three (3) girls from the next lower division to fill spots in order to play the game. All pulled up players shall wear their own league uniform and bat last in the lineup. They can not pitch! Any late arriving player shall replace a pulled up player in the lineup. Violation of this policy is forfeiture of the game.
Coach Behavior:
1. No coach will charge out of the dugout
when questioning an umpire’s decision.
An act of this nature will result in immediate ejection from the game and
the ballpark. Any action resulting
in a warning or ejection from the game will result in a meeting with the board
or the appropriate committee.
2. No team shall station a coach, player or
parent down the opposite baseline to give instructions to their players. This does not include the base
coach.
3. Coaches will be
responsible for the actions of their parents.
4. Unsportsmanlike conduct by any coach
that is directed at the opposing players, coaches or parents shall not be
permitted. Same can be said for
umpires and commissioners.
5. Alcohol shall not be permitted at the
ball fields in any form. This
includes on the breath of any person while at the game.
Any person in violation of any
rule of the league is subject to a hearing by the board for possible
disciplinary action.
Player Behavior:
Players may chant or shout
positive things to their team mates. Negative or unsportsmanlike comments
directed to opposing players, coaches or fellow teammates shall not be
tolerated. Dismissal from the game
may result and an appearance in front of the board for further action may be
taken.
Spectator
Behavior:
Spectators should act in a
sportsmanlike manner. Anyone
attending the game is subject to the alcohol rules of the league and violation
of this rule will be removal from the park area. Please promote a positive environment
for the girls of this league. Any
spectator in violation of this policy may be asked to leave the field area. Failure to do so could result in the
game being stopped and a forfeit issued.
Age Division Restriction for
players:
A
player must play at least one year in their designated age group before
attempting to play up a division.
Any rule not addressed here shall
follow the rules of the ASA.
Special League Rules for Machine
Pitch (8-U)
Defensive
Play:
A defensive player may not
intentionally roll or run the ball to a base that is not a normal play. The ball may not intentionally be rolled
or run to the pitcher. If, in the
judgment of the umpire, any violation has occurred, this shall result in the
base runners given an extra base.
Pitchers:
1. The pitchers circle will be the same as
10-U
2. The ball will be pitched from a
machine. It will be the
responsibility of the offensive team to supply an adult to run the
machine.
3. The pitcher must have one foot inside
the circle and be no closer to home plate than the pitching machine. (or the 35
ft rubber) until the ball is hit.
4. When the ball is thrown back to the
pitcher and the pitcher has control of the ball with both feet inside the
circle, the ball is considered dead at this point and play should be stopped by
the umpire. If the pitcher runs
through the circle with control of the ball after the initial play on the ball,
the play will be called dead.
5. The pitcher will not be allowed to run
down the base runner to any base except home. The pitcher must throw the ball to the
base or the runner will be called safe.
EXCEPTION: If, in the
opinion of the umpire, a tag would be the normal play on a base runner, a
defensive player would not have to throw the ball. NORMAL PLAY IS THE KEY!
6. All pitchers must wear a helmet with a
face protector attached.
7. ALL pitchers must band their hair, place
it under the helmet or tuck it inside their uniform. This is a must to avoid contact with the
pitching machine.
8. A player may not play the position of
pitcher more than two (2) innings in a single game.
Infield Fly Rule is NOT in
effect!
Catchers:
All
catchers shall be required to wear full catching gear at all times during a
defensive inning. All catchers will
be required to play in the catching position (a crouched position directly
behind home plate) to catch a pitched ball.
1. An offensive representative shall be the
“pitching coach”.
2. Coaching of the batter will ONLY be
allowed from the “pitching coach”.
3. The “pitching coach” shall not be
allowed to instruct or coach any base runners.
4. If a pitching coach does coach a base
runner, the runner given the instruction will be called out. (Umpire shall give a team one (1)
warning first.)
5. The “pitching coach” will try to avoid
interfering with the play after the ball is hit. If, in the judgment of the umpire, the
coach interferes with the play, the ball is declared dead and the batter is
called out.
Machine
Setting:
1. A coach from each team will meet with
the umpire before the game to set the machine. The speed shall be set from 35-40 mph
and the speed must remain the same for the duration of the game.
2. The machine may be moved to throw more
accurately between innings or by the discretion of the umpire in order to throw
strikes.
3. Each team is allowed 2 practice pitches
between each half inning to make adjustments for strikes. This must be done prior to the first
batter of the inning.
Machine
Safety:
1. If a batted ball strikes the machine and
stays within the circle, the ball is dead and all runners advance one
base.
2. If the ball lands outside the circle the
ball remains live.
3. If the ball strikes the coach operating
the machine, the ball is dead and all runners advance one
base.
Batting:
1. NO BUNTING
2. Each batter shall be allowed 5 pitches
to hit a fair ball. There are no
walks. Should the player foul off
the 5th pitch, she shall receive a 6th. If she fouls off the 6th, she
shall receive a 7th. The
7th pitch shall be the last pitch and anything other than a fair hit
ball will be an out. All swings and
misses and fouls count as strikes.
Swinging and missing three pitches is an out.
3. There is no throwing of the bat. If a bat is thrown the batter shall
receive a warning. If the bat is
thrown a second time, the batter shall be called out and all runners shall
return to their previous base.
Base
Runners:
1. No sliding is allowed
2. No stealing is allowed.
3. Each runner may leave the base once the
ball is pitched, the ball will be dead if not put in play and each runner must
return to their base without liability to be put out.
4. When the ball is thrown back to the
pitcher and she has control of the ball with both feet inside the circle, the
play is stopped and time is called by the umpire. If at that time, a runner is more than
half way, she shall be awarded the base she was approaching. Less than half way, the runner must
return to the previous base they just left.
Overthrows:
Runners will be allowed to
advance on all overthrows that stay within the playing boundaries of the
field. If on the first play after
the ball is hit, an overthrown ball goes to the fence in foul territory, the
ball is dead. One base is awarded
to all base runners at the position at the time of the throw. Example: The runner is running to first base and
the ball is overthrown to 1st base and hits the fence. The runner will advance to
2nd base. (Refer to ASA
rule book.)
Official
Game:
A
regulation game shall be Five (5) full innings or one (1) hour and twenty (20)
minutes whichever comes first. One
extra inning shall be played in case of a tie using International Tiebreaker
Rules. If the game is still tied,
it shall be recorded as such.
Teams
must have 6 players to start a game.
See
general rules for any further explanations.
Any
rules not covered here shall refer to the Rules of the ASA.
Special League Rules for Pixie
(6-U)
The Game:
The distance between bases
shall be 50 feet
Pixie shall play under a point system as
follows:
Player reaching first base
1 pt
Player gets from 1st
to 2nd or hits a double
add 1 pt or 2 pts total for reaching 2nd
Player gets from 2nd
to 3rd or hits a triple
add 1 pt or 3 pts total for reaching 3rd
Player gets from 3rd
to home or hits a home run
add 1 pt or 4 pts total for reaching home
The maximum number of players to
cross the plate in the batting team’s half inning will be 5
All players left on base will be
counted as points. The half inning
is over for the batting team when the maximum number of players to cross the
plate is reached or when the defensive team has recorded three outs, whichever
comes first.
The maximum number of points in the batting
teams half inning will be 26.
Points will be awarded for the
last base reached safely during the time of play.
Example: Bases loaded, a
force play for the 3rd out at home plate; the runners on second and
first will only receive 2 and 1 point respectively as those were the last
bases reached safely before the inning was over.
A defensive player must not roll or run the
ball to a base or the pitcher. If
in the umpire’s judgment, this is done outside the
Pitching:
The pitchers circle is the
same as 10-U
The ball will be pitched by a
coach of the offensive team.
A team will not be allowed to
change a coach pitcher until the inning is over.
The coach pitcher may pitch
anywhere in the pitching circle as long as his/her foot is on or in front of the
halfway line.
The coach pitcher must always keep at least one foot within the pitching circle when the ball is released. Penalty is dead ball; add one (1) pitch to the count. If this occurs after the 4th pitch, the batter is out.
The coach pitcher is allowed to coach or talk to the batter, but must not leave the circle before the pitch. Violation results in the removal of the coach pitcher.
The coach pitcher will try to avoid interfering with the play after the ball has been hit by moving to foul territory. If in the judgment of the umpire, the coach pitcher intentionally interferes with the play:
- The ball is declared dead
- The batter is awarded 1st base
- All other runners will advance one base, only if forced by the award of 1st base to the batter
- The batting team is given an out
The defensive player/pitcher must stand in the back half of the pitching circle. She may not move forward until the ball is hit. With the exception of the catcher, no defensive player may be closer than 35 feet from the batter until the ball is hit. The four outfielders will remain behind the baseline until the ball has been hit. Violation of this rule will allow the offensive coach to take the resulting play or advance the batter to first base. (“Hit ball means fair or foul”)
A play will be considered dead once the defensive player/pitcher has control of the ball in the pitching circle, unless making a play.
Should the ball be hit directly back to the defensive pitcher on the ground and the pitcher chooses to hold the ball in the circle rather than make a play, all runners will be allowed to advance one base or position at the time the ball goes dead or in the judgment of the umpire, all play has come to a halt, a dead ball will be declared.
A defensive pitcher will give the ball to the coach/pitcher at the end of the play.
The pitcher will not be allowed to run down the base runner to any base except home. The pitcher must throw the ball to the base or the runner will be called safe. EXCEPTION: If, in the judgment of the umpire, it would be a “normal play” to run down a runner, the umpire may call it so as he/she sees fit.
A player may not play the position of pitcher for more than two (2) innings in a game.
Infield Fly is NOT in
effect!
Playing the
Field:
Outfielders must be on the outfield grass until the ball is hit. All defensive infield players must begin play from a position no closer than 35 feet from home plate. Infielders must begin play on the dirt and should start play out of the baselines in order to avoid collisions.
Overthrows:
Runners will be allowed to
advance on all overthrows that stay within the playing boundaries of the
field. If on the first play after
the ball is hit, an overthrown ball goes to the fence in foul territory, the
ball is dead. One base is awarded
to all base runners at the position at the time of the throw. Example: The runner is running to first base and
the ball is overthrown to 1st base and hits the fence. The runner will advance to
2nd base. (Refer to ASA
rule book.)
Catchers:
All catchers will be required to wear full catching gear at all times during the defensive inning. All catchers will be required to play in the catching position to catch a pitched ball. (a crouched position directly behind home plate.)
Batter:
There will be a maximum of
five (5) pitches allowed to a batter.
If a batter fails to hit a fair ball after receiving 5 pitches, she will
be out. If a batter swings and
misses three (3) pitches, she will be out.
All fouls and foul tips count as strikes and toward the five (5) pitch
limit. There are NO walks. Should the batter foul off the
5th pitch, she will be allowed a 6th pitch. In the event the batter fouls a
6th pitch, she will be given a 7th pitch. If after the 7th pitch the
batter has failed to hit a fair ball, the batter will be called out. Swinging and missing three (3) pitches
is an out.
Bunting is NOT
allowed!
Stealing is NOT
allowed!
Sliding is NOT
allowed!
Throwing the
bat:
If the bat is thrown entirely
outside the circle, the player will receive a warning. The second offense will be an automatic
out and the runners will return to their starting base.
Base
Runners:
Should more than one runner be running to the same base, the rear runner will be sent back to the base from which she came.
Runners who are already over half way to a base may continue to the next base, if less than half way they must return to the last base occupied when the ball became dead.
If a runner fails to maintain foot contact with the base while the pitcher has the ball, a dead ball will be called and the umpire will issue a warning to the offensive coach for the first offense. The second offense and subsequent offenses will result in the runner being called out. Only one warning will be issued per team per game.
Regulation
Game:
A regulation game will be
five (5) full innings or 55 minutes of play, whichever comes first. No new inning shall begin after 55
minutes. A team must have at least
6 players to begin a game. Failure
to do so is an automatic forfeit and no makeup game is played. A tie shall be broken by one (1)
complete extra inning using International Tie Breaker and in the event the game
remains tied, it will be counted as such.
Playing
Field:
Pitching
distance is 35 feet
A 16 (sixteen)
foot circle will be placed around the pitching plate.
A line bisecting
the pitching circle will be drawn starting on the first base side and ending on
the third base side of the circle.
A line will be
drawn indicating the half way mark between bases.
Equipment:
An 11”
SOFT-TOUCH ball will be used.
Catchers must wear
full catcher’s gear. Soccer type
knee pads are allowed, but the knee must be completely covered.
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